
When people create something or implement a practice, they utilize knowledge learned from their past experiences. However, this knowledge of design and practice is usually confined to the individual, making it inaccessible to others. What if we could articulate this tacit knowledge and share it with others? This is where Pattern Languages come into play. Originally developed as a method to share knowledge about designing good towns and buildings, it was later used to share expertise in excellent software design. Subsequently, Pattern Languages have been created across a wide range of fields to articulate and share knowledge in professional and everyday practices.AsianPLoP is a conference held in Asia, bringing together people interested in articulating and sharing knowledge of good design and practices across various fields. During the conference, participants bring their short papers and exchange feedback and further ideas to improve each other’s work. This fosters a collaborative environment for facilitating the creation of pattern languages to empower individuals and communities for a better future. Your participation and contributions are highly anticipated, as we embark on this collective journey towards a better future.
The following is a collection of papers from authors who chose to submit an updated version pf their papers after participating at AsianPLoP 2024. Click on the links to download the papers or focus group summaries.
English Papers
Curriculum Design for Architectural Professional Education Using Pattern Languages by Daisei Yamano, Takashi Iba
Visualizing Future Visions: A Pattern and Case Study on Creative Utilization of Image Generation with Generative AI by Takashi Iba, Kiyoka Hayashi, Kazuki Hioki, Sae Adachi
Visualization and deepened understanding of the pattern language inherent in the Higashino High School campus as demonstrated through digital models by Hiroto, Suzuki; Shaneru, Ito; Takeshi, Kobayashi; Hideki, Watanabe; Daisei, Yamano
A Pattern Language of Sports Coaching for Supporting the Development of Youth Athletes by Kazuki Hioki, Natsuki Fujii, Takuma Nagai, Urara Tajima, Takashi Iba
A Pattern for Team Workplaces with Displays by Christian Kohls and Dennis Dubbert
Communication Using Manga Expressions The ‘Exhibition by Manga’ Pattern and a Case Study by Takashi Iba, Mizuki Ota, Urara Tajima, Ema Okubo
Crafting Essence Intuition Patterns: A Pattern Language for Grasping and Expressing the Essence of Anything based on Husserl’s Phenomenology by Takashi Iba Rio Nitta
Future Plan for Creating a Pattern Language to Improving Refugee Acceptance and Support Systems in Japan by Takao Tomono
Visualizing the Evolution of the Workshop with Patterns: The Case of CheriSharing Workshop by Sawami Shibata and Takashi Iba
Crafting a Pattern Language for Overcoming Setbacks and Carving One's Own Path; Drawing Learnings from Shonen Manga by Mizuki Ota, Mimi Kuwataka, Takashi Iba
Use Manga and Comic Books to Learn English by Charles Danoff, Mary Tedeschi, Sridevia Ayloo, Joseph Corneli, Charlotte Pierce, Raymond Puzio
Preliminary Patterns for Artificial Intelligence-based Digital Twins by Shaukat Ali
Decentralized Task Execution Patterns by Cesare Pautasso
Japanese Papers
「パターン・ランゲージã«ã‚ˆã‚‹å®Ÿè·µåˆ†æžã®è©¦ã¿ ――〈習慣率〉ã¨ã€ˆæ„å‘³ã®æ¿ƒåº¦ã€‰ã®è¦³ç‚¹ã®ææ¡ˆâ€•―ã€by æœ¨æ‘ ç´€å½¦, äº•åº å´‡
「ノーコードツールを活用ã—ãŸæ¥å‹™æ”¹å–„ã«ãŠã‘ã‚‹ãƒ‘ã‚¿ãƒ¼ãƒ³ãƒ»ãƒ©ãƒ³ã‚²ãƒ¼ã‚¸ã®æ´»ç”¨ã€ by Kazunori Kurabayashi
「ソフトウェアプãƒã‚»ã‚¹æ”¹å–„を組織的,実証的ã«ã™ã™ã‚ã‚‹ãŸã‚ã®ãƒ‡ãƒ¼ã‚¿åˆ†æžãƒ‘ターン言語 (progress report)〠by å°å®¤ ç¦ é·²å´Ž 弘宣
「機械å¦ç¿’ä¿¡é ¼æ€§ã‚½ãƒªãƒ¥ãƒ¼ã‚·ãƒ§ãƒ³ãƒ‘ã‚¿ãƒ¼ãƒ³ã«ãŠã‘るパターンé©ç”¨æ”¯æ´ã®æž 組ã¿ã®ææ¡ˆã€ by TAKUMI AYUKAWA, MARTIN GUTSCHE, JATI H. HUSEN, NOBUKAZU YOSHIOKA, HIRONORI WASHIZAKI, YOSHIAKI FUKAZAWA
「「実務家教員ã®ãŸã‚ã®ãƒ‘ターン・ランゲージã€ã¯ã©ã®ã‚ˆã†ãªä½“験をもãŸã‚‰ã—å¾—ã‚‹ã®ã‹â€•―éžã€Œå®Ÿå‹™å®¶æ•™å“¡ã€ã«ã‚ˆã‚‹ãƒ¯ãƒ¼ã‚¯ã‚·ãƒ§ãƒƒãƒ—ã¸ã®å‚åŠ ã¨å®Ÿæ–½ã«é–¢ã™ã‚‹çœå¯Ÿã¨ãã®æ¤œè¨Žã€ by 山本 çµ¢å, 伴野 崇生
「Pattern Explorer:パターンã®è¨˜è¿°ã«ç€ç›®ã—ãŸæŽ¢ç´¢ãƒ„ãƒ¼ãƒ«ã®é–‹ç™ºã€ by 高梨 大, é’æœ¨ é¥äºº
「ソーシャルワーク実践ã®ã‚³ãƒ„ã‚’ã¾ã¨ã‚ãŸãƒ‘ã‚¿ãƒ¼ãƒ³ãƒ»ãƒ©ãƒ³ã‚²ãƒ¼ã‚¸ã®æ´»ç”¨æ–¹æ³•ã¨æ„義ã«ã¤ã„ã¦ã€ by 角野 å一
「パターン・ランゲージ作æˆã«ã‚ˆã‚‹å®Ÿè·µã®æŒ¯ã‚Šè¿”りã€by æœ¨æ‘ ç´€å½¦, 比ä¼é‡Ž æ, é’æœ¨ é¥äºº, äº•åº å´‡
「パターン・ランゲージã§ç†è§£ã™ã‚‹æ•™è‚²å®Ÿè·µã‚³ãƒŸãƒ¥ãƒ‹ãƒ†ã‚£â”€â”€MOSTフェãƒãƒ¼ã‚·ãƒƒãƒ—プãƒã‚°ãƒ©ãƒ を事例ã¨ã—ã¦â”€â”€ã€ by é•·ç”° å°šå, デイヴィス æµç¾Ž, 髙尾 éƒå, 神崎 秀嗣, ç”°ä¸ æµ©æœ—
「汎用性を伴ã†è¦‹æ–¹ãƒ»è€ƒãˆæ–¹ã‚’育æˆã™ã‚‹æŒ‡å°Žã«é–¢ã™ã‚‹ç ”究~ä¸å¦æ ¡æ•°å¦ç§‘ã«ãŠã‘ã‚‹ãƒ‘ã‚¿ãƒ¼ãƒ³ãƒ»ãƒ©ãƒ³ã‚²ãƒ¼ã‚¸é–‹ç™ºã¨æ´»ç”¨ã«ç„¦ç‚¹ã‚’当ã¦ã¦ï½žã€ by 石黒 å‹ä¸€, äº•åº å´‡
「ä¿è‚²ç¾å ´ã«ãŠã‘ã‚‹ãƒ‘ã‚¿ãƒ¼ãƒ³ãƒ»ãƒ©ãƒ³ã‚²ãƒ¼ã‚¸ã®æ´»ç”¨ 「ãã®åã®å®‡å®™ãŒæ‹¡ãŒã‚Šç¶šã‘ã‚‹ãŸã‚ã®ã“ã¨ã°ã€ã®é–‹ç™ºã¨ã‚†ãšã£ã“ä¿è‚²åœ’ã§ã®ç ”ä¿®å ±å‘Šã€ by åŠ è—¤ イオ, å‰é‡ ä»ç¾Ž, ä½ä¹…é–“ è²´å, ç±³é ˆ æ£æ˜Ž, é‡‘å æ™ºç´€
Focus Group Summaries
Future Play Workshop by Rio Nitta, Takashi Iba
PLACARD Workshop by Charles Danoff, Mary Tedeschi, Sridevia Ayloo, Joseph Corneli
Academic Writing Patterns Workshop by Sae Adachi, Takashi Iba
Shonan Fujisawa Campus (SFC), Keio University.
Fujisawa City, Kanagawa Prefecture, Japan
https://www.sfc.keio.ac.jp/en/maps.html
=======
We are looking forward to your submissions and participation at AsianPLoP 2024!
If you have any questions or need further information, please don’t hesitate to contact us:
Conference Co-chairs: Takashi Iba & Norihiko Kimura
Conference Co-chairs: Takashi Iba & Norihiko Kimura
Program Co-chairs: YC Cheng & Joe Yoder
Publication Co-chairs: Hiroki Ito & Christian Kohls
Advisory Chair: Hiro Washizaki
Bootcamp Leader: Joe Yoder & Takashi Iba
Game Master: Christian Kohls
Contact the chairs at asianplop-chair@sfc.keio.ac.jp for more information.
Indu Alagarsamy (The New York Times, USA)
Acci Baba (Visual artist and Filmmaker, Germany)
Teddy Chen (TeddySoft, Taiwan)
Issho Fujita (Zen Priest, Japan)
Eduardo Guerra (Free University of Bozen-Bolzan, Italy)
Eiichi Hanyuda (Mamezou OS Holdings Co Ltd., Japan)
Kiro Harada (Attractor Inc., Japan)
Atsushi Hasegawa Musashino Art University & Concent, Inc., Japan)
Kenji Hiranabe (ESM, Inc., Japan)
Nien-Lin Hsueh (Feng Chia University, Taiwan)
Chikara Ichikawa (General Incorporated Association MITSUKARU+WAKARU, Japan)
Hajime Ishikawa (Keio University, Japan)
Jung-Sing Jwo (Tunghai University, Taiwan)
Tomoki Kaneko (Keio Research Institute at SFC, Japan)
Jiwon Kim (Samsung Electronic, Korea)
Masatada ‘Seichu’ Kobayashi (Rakuten, Japan)
Shin-Jie Lee (National Cheng Kung University, Taiwan)
Chun-Feng Liao (National Chengchi University, Taiwan)
Shang-Pin Ma (National Taiwan Ocean University, Taiwan)
Mary Lynn Manns (The University of North Carolina, USA)
Naoto Nakajima (The University of Tokyo, Japan)
Naoko Osada (Ritsumeikan University, Japan)
Tatsuya Sato (Ritsumeikan University, Japan)
Ittoku Tomano (Kumamoto University, Japan)
Takao Tomono (The Graduate School of Social Design, Japan)
Valentino Vranić (Slovak University of Technology in Bratislava, Slovakia)
Michael Weiss (Carleton University, Canada)
Rebecca Wirfs-Brock (Wirfs-Brock Associates, USA)
Daisei Yamano (Nihon Kogakuin College of Hachioji)
Mitsuhiro Yamazaki (Mitsu Yamazaki, LLC, Japan)
Sponsored by: The Hillside Group
Supported by: Keio University SFC
In collaboration with Eishin Gakuen Higashino High School / CreativeShift, Inc.